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HotShot Pickleball @hspickleball is Live on @kickstarter

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Pick Your Pickle and Prepare for Puns: Pickleball's Board Game Just Launched. A fast, fun, irreverent board game that celebrates the joy of Pickleball. Fans of silly puns, pickles, and fast-paced games alike have a new game to add to their list of must-haves: HotShot Pickleball. This delightful card-drawing board game is quick to learn and gives a surprising amount of opportunity to lightly strategize as you race to the ball and attempt to hit it back over the net to your opponent. The debut release from indie studio Midnight Trading Co., HotShot Pickleball was made while game designer Robert Gelb was recovering from an Achilles injury sustained, ironically, by playing Pickleball. For those who haven’t heard of pickleball, it's the fastest-growing sport in the world, with over 32 million players last year. HotShot Pickleball is a lively, family-friendly game that combines the fun of the sport with a cast of quirky, pickle-themed characters like Stew Cumber, Kim Chee, and Corni...

Blue Beetle #14 - Scarabworld Review

Blue Beetle #14 Review

Blue Beetle #14 Cover
Cover - 4/5

- Would I pick-up the comic based on the cover alone? Are the alternate covers appealing? Does the cover portray what happens in the issue?

Art - 5/5

- Do I personally like this artist's style? Does the artist stay true to the characters appearance?

Colors/Ink/Lettering - 5/5

- Does the work blend well with the artist? Is the coloring/inking enjoyable and easy to distinguish what's happening? Can I easily read the lettering?

Layout/Flow - 5/5

- Does the layout of the issue make it easy to read? Does the issue have a good flow of the plot and keep me engaged?

Story - 4/5

- Weighted Triple. How well did the issue further develop the current story? How well did the issue further develop the characters? Did I enjoy reading the issue?



Verdict - 4.4

- I'm jumping into the series a little late and have only read the issues following the Green Lantern: New Guardians #9 - Beyond Hope crossover. I enjoyed this issue and the cover is a nice image of Khaji-Kai and Blue Beetle on the attack. This issue takes the Blue Beetle to Scarabworld with Khaji-Kai. Khaji wants to destroy the planet to prevent future Reach soldiers. Jaime Reyes is shocked to discover this isn't the first world Khaji has destroyed and has second thoughts about the mission. The two are capable of destroying the planet but Khaji gets left behind. The secondary story is of Blue Beetle's original Scarab host wanting to take it back. When Jaime commands Khaji Da (his scarab) to defend him, it responds that it can't hurt itself. We see the original host clinging to the escape vessel in the final scenes. As the series winds down it will be entertaining to see how this plays out.

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