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StarDriven: Gateway by Rock Manor Games Coming Soon to Gamefound

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In a future without energy scarcity, an ancient yet advanced Gateway has been discovered in independent space. Rock Manor Games  is thrilled to announce that the solo, co-op, and competitive 1-4 player board game StarDriven Gateway, will be launching on Gamefound on   October 1st .  We’re commemorating the launch with an animated Saturday Morning cartoon style video to give everyone a taste of the world. The StarDriven universe was originally conceived on a long drive to the Origins Expo over 5 years ago by Todd Walsh ( Set a Watch  series) and Mike Gnade ( Maximum Apocalypse ,  Lawyer Up ). StarDriven: Gateway is the first of 3 planned games in the universe and features incredibly unique and innovative gameplay that thrusts players into the role of commanding the Crew of a Starship. Unlike most games in the genre, each Crew card is unique and your ship is controlled by assigning them to the individual stations. With the discovery of ancient advanced technology, time is ticking for

The Indigo Tribe Reviews: @DCComics Larfleeze #1, Red Lanterns #21


Here are today's Guest Reviews by LiquidCross from The Indigo Tribe for DC's; Larfleeze #1, and Red Lanterns #21. I have also added my rating after each review. If you have any questions about my rating or want to discuss anything just leave me a comment.


See the Review Rating Overview page for more information on how I rate each comic.


Larfleeze #1 - The Extremely Large Dog on the Edge of Forever


Larfleeze, the breakout character from BLACKEST NIGHT, last seen in the pages of THRESHOLD, is back in his own solo, ongoing series—and he’s not sharing it with anyone! In his debut solo adventure, Larfleeze meets Laord of the Hunt, a pan-dimensional cosmic entity that believes all living things are prey—and he’s out to turn the universe into his own private hunting reserve! And the only thing worse than Laord is the deadly beings he can summon!


Preview



This Book's All Mine!!


Larfleeze is horribly depressed about losing his battery and other possessions, so he’s sitting on the edge of creation along with Stargrave as his power ring runs out, waiting for annihilation. Stargrave pleads with him to get over it and take them away from imminent death, but Larfleeze launches into a retelling of his origin story, from his birth up through his acquisition of the Orange Lantern. Stargrave suddenly notices that Larfleeze's ring should've run out of juice fifteen minutes ago, but he’s still powered up! When a giant energy wolf emerges from space and tries to eat Larfleeze, the Orange Lantern tears it asunder from the inside. Stargrave theorizes that Larfleeze has become a living power battery, but soon, the Laord of the Hunt appears…demanding to know what happened to his hound.

This issue had promise, but it’s squandered by the fact that it was loaded with colossal errors. Just about everything in Larfleeze's origin was in direct contradiction to what has been previously established. Worse yet, while Larfleeze was offering a rose-tinted view of his history, the panels seen are supposed to depict what really happened…and both are wrong!

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating


Cover & Solicit - 4/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 4/5
Verdict - 3.7 - 
(Buy Larfleeze #1) SAVE 10%


Red Lanterns #21 - The New Blood



It’s recruitment time for the Red Lanterns, and no one in the universe is safe...especially with the most volatile Green Lantern, Guy Gardner, suddenly in their corner! But why has Guy turned his back on his own Corps?

Preview



Guy Gardner: Traitor to Two Corps!


Atrocitus finds a Guardian listening device inside one of his Red Lanterns. He kills the poor sap, and reaffirms his belief that the Red Lantern Corps needs to stop fighting others’ battles, increase their numbers, and get back to their mission of vengeance. Later, on Oa, Hal Jordan asks Guy Gardner to go undercover amongst the Red Lanterns, as the latter has worn a red power ring before. (On more than one occasion!) Guy is hesitant, because he knows just how dangerous the red ring really is. On Ysmault, Atrocitus tries to sacrifice Rankorr, as his blood may be the key to letting other Red Lanterns use constructs. Rankorr defeats the rest of the Corps, though, and Atrocitus gives up. Guy then appears, saying that he wants to join the Red Lanterns, and he can offer up information on Oa’s weaknesses. Atrocitus doesn't believe him, and they get into a massive fistfight. Guy emerges victorious, and takes Atrocitus’ ring, becoming a Red Lantern once more.

Well, I suppose not every “new” Lantern book can be great right out of the gate. Red Lanterns #21 had some notable problems, but fortunately, it’s still far better than just about every past issue.

Let’s lead off with the good stuff before we nitpick. I’m not at all familiar with the new creative team’s past works, to the best of my knowledge. Based on this single issue, I do think Alessandro Vitti is a fine fit for Red Lanterns‘ art. Atrocitus looks damned scary, and Vitti's bold use of shadows really helps sell the book as a darker take on the Lantern mythos. And man, just look at that gorgeous cover art! Guy has never looked more hardcore.

Read the rest of LiquidCross' Review on The Indigo Tribe

My Rating



Cover & Solicit - 3/5
Art, Colors & Inking - 3/5
Layout & Flow - 4/5
Story - 5/5

Verdict - 4 - (Buy Red Lanterns #21) SAVE 10%

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LiquidCross is a blogger at http://indigotribe.wordpress.com/. The use of these reviews has been authorized by the original author.

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